QBox, QBCore, ESX, Lua — clean builds, no bloat, no borrowed garbage. If your server needs something that doesn't exist yet, that's exactly where I work.
Lua scripts built from the ground up for QBox, QBCore, or ESX. Mechanics, systems, UI — whatever your server needs that a free resource won't cover.
Moving from QBCore to QBox, ESX to QBox, or untangling a messy resource stack. Clean migration, tested before it goes live.
Existing scripts breaking, conflicting, or just not behaving? Systematic diagnosis and a fix that holds — not a patch that buys you a week.
A site for your community — lore, rules, applications, faction info. Hand-coded, fast, and built to match the identity of what you've built in-server.
Staged induction ceremony system with sequential triggers, faction role assignments, and scripted event flow.
Player-to-player weapon removal with inventory sync and conflict handling.
Prop-based item snatch with outfit layer targeting and prop state management.
Seat-based restraint system with animation, cancellation logic, and prop attachment.
Dynamic map blips scoped to faction membership with live toggle control.
Multi-step crafting mechanics with item dependencies and yield logic.
Heads up: Prices above are starting points — final quotes depend on scope, complexity, and framework. MLO work, large system builds, and full server setups are quoted separately. Reach out with what you're building and I'll give you a straight number.
Reach out with what you're working on. No pitch, no upsell — just a straight conversation about what your server actually needs.
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